Experience
Custom Experience
Haven’s hunting xp gains are controlled by a system developed specifically for the server. It is intended to encourage group hunting and to discourage power-leveling. Eliminating arguments over "kill-stealing".
The basic formula for determining an xp award is as follows:
XP Awarded = Base XP Award x Multiplier
Multiplier = 1.0 + Party Size modifier - Relative Level modifier
The Base XP Award is equal to 50 plus twice the creature’s level. This means that, across all of Haven, the base award will generally be between 52xp and 110xp. There are a few exceptional cases at the epic end, but the majority of base awards will fall in this range.
The minimum Multiplier can range anywhere from 0.5 (solo hunter) to 0.07 (7-person party).
The Party Size modifier is determined by adding 0.25 to the Multiplier for every party member after the first. So, a three-person party will have a Party Size modifier of 0.5.
The maximum Party Size modifier is 1.5 (a seven-person party).
The Relative Level modifier is where the bulk of the variation in xp awards exists. The farther away your character’s level is from that of the creature your party has killed, the greater your modifier. The largest modifier possible is 1.98.
This means that if you are hunting creatures considerably higher or lower in level than your character, you are better served by being in a large party. The greatest Multiplier possible is found in a seven-person party, hunting creatures that are roughly your character’s level. In that case, the Multiplier will be 1.0 + 1.98 - 0.0, or 2.98. If you are at level 30, fighting level 30 creatures, your xp award would be 327xp per kill.
See Also
XP Tokens


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